Hearts of Iron 4 Best Division Design

So, do you want to know about the new Hearts of Iron 4 Meta?With the release of Hearts of Iron IV no-step back expansion,Second World War Strategy game It has changed in some important ways, and we are not just talking HOI4 supply.. One of the goals of the free 1.11 patch that accompanies it is Grand strategy game Previous-Old-Meta Of a specific split template and combat width.

It's no exaggeration to say that things have changed, it's true.It's not yet known if this new meta will be as old as the old meta, but early signs suggest it's there. that is In particular, the new supply system has made it more difficult to use in larger departments than before, making it a more viable option.

If you're a veteran looking for a top line on what's new, or if a new player is trying to understand what the conversation or 40/20 is, this guide will help you understand Hearts on Iron IV. hoping. There is no step back meta.

Hearts of Iron 4 Meta-No Step Back

The following describes two key concepts related to the current Hearts of Iron 4 meta, combat width and split templates, and some sections dealing with specific queries such as the new Floating Harbor. Over time, we will extend this guide with new queries and information.

Battle width of Hearts of Iron 4

The "battle width" of a division is determined by the number and type of battalions the division has. This is a statistic that acts as a representation of physical size and represents the amount of "room" a department occupies when fighting at the forefront.

The Hearts of Iron 4 territory also has a "size" that represents the maximum amount of combat width that can exist on one side at a time. Therefore, if two opponents are fighting for a state, each will get a separate allocation of combat width as directed by the state.

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If the total combat width of a division fighting on the front line exceeds the state's maximum limit, the division will be placed in "reserve" until the number falls below the limit. These reserves join the battle under another set of rules.

At the time of 1.11 patch, The width of the state is:

  • The width of the forest area is 84 and the width of reinforcements is 42.
  • The width of the jungle is 84 and the width of reinforcements is 42.
  • The width of Marsh is 78 and the width of reinforcements is 26.
  • The width of the urban area is 96 and the width of reinforcements is 32.
  • Mountain provinces have a width of 75 and reinforcements have a width of 25.
  • The desert state is 90 wide and the reinforcements are 45 wide.
  • The plain states are 90 wide and the reinforcements are 45 wide.

The "width of reinforcements" mentioned refers to the situation where an attacker is attacking the state from multiple locations. When this happens, the range of combat in the state in which the battle is taking place increases with each additional attack method that goes beyond the initial attack method.

As an example: an attacker is traveling through a forest state protected from three separate states. The battle width is 84 + 42 + 42, for a total of 168, and both sides are filled with separate allowances. Certain techniques, doctrines, etc. can reduce the basic combat range of different battalions. For example, the "Mass Assault" doctrine tree has the option to reduce the combat width of an infantry battalion from 2 widths to 1.6 widths.

Iron 4 Heart Division Designer Screen

Hearts of Iron 4-split template

The smallest independent combat unit for land battles in Hearts of Iron 4 is a division, but the game has a template designer that allows you to choose which battalion you want to compose. This determines not only the range of combat, but overall statistics such as strength, organization, hard and soft attacks.

Split templates are often talked about in the context of the Hearts of Iron 4 meta, which determines what the "best" split template looks like. Of course, you can create any kind of template that has resources in the field. The old meta was used to indicate that a combat width of 20 or 40 divisions would be optimal due to the size of the old state.

As the size of the state changes, there is less certainty about what width is currently "optimal", but mainly the most divisible numbers. This is still under investigation, but pay attention to this space.

Besides that, there are some ideas about the optimal configuration of the division template. For example, the old 20-width meta of an infantry division has been extended to suggest that it usually has 7 line infantry and then 2 line guns for the best combination of statistics (some). There is also a default support company option).

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The overall combat width meta is fluid, so the best template is also a bit in the air, but generally speaking, the current consensus seems to be to use a similar line battalion combination for infantry. .. Tank divisions and electric divisions operate under different ideas.

You can check out for a rough idea of ​​what the "best" split template will look like. This incredibly thorough guide On Steam. No Step Back hasn't been updated, but you can see some of the suggested split templates to get a rough idea of ​​where to start.

Two floating ports to support the Navy's invasion of the heart of iron 4

Hearts of Iron4 Floating Harbor

The no-step back expansion introduces a new premium feature called Floating Harbor. This is also known as the "Mulberry" harbor. These are the most famous artificial docks deployed after D-Day landing off Normandy, allowing ships to easily unload supplies without a dedicated port.

In Hearts of Iron 4, these features are about the same. These are temporary structures that are placed after a successful Navy invasion and act like a harbor. This makes the country's supply network a normal port. If you don't need it, you don't need to capture it.

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The floating harbor will be unlocked by the Navy technology of landing craft in the 1940 slot. This unlocks the second variation of the Navy Invasion Army plan that uses the new port. Make sure you select that option instead of the vanilla option. When the invaders land successfully, the model will appear in the adjacent waters.

Please note that the floating harbor is temporary and will eventually expire.

Hearts of Iron 4 Air Supply

Hearts of Iron IV air supply refers to "air supply" missions that can be assigned to transport aircraft. Wake up the tiger Expansion. Each transport aircraft that was intercepted and not shot down delivers a small amount of supplies to the selected state. It can be used by any department in the state.

This is a very powerful feature, especially in new supply systems, and sufficient transport aircraft can stockpile a significant amount of troops. This is especially helpful in supporting Operation Paradrop and preventing the destruction of the enclosed division. Failure to do so will result in a serious "insufficient supply" penalty.

Related: the best World War II games

At the time of writing this Upcoming 1.11.4 patch Is due to Nerf transport aircraft by reducing supply capacity It's about 80%, so it's not as feasible as it used to be.

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Hearts of Iron 4 Best Division Design

Source: https://www.jioforme.com/hearts-of-iron-4-meta-battle-width-division-templates-etc/967994/

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